LUDOTRONICS

IntelligenceThat Plays Back.

We build systems that sense, adapt, and evolve. The next generation of interactive compute.

CORE PILLARS

Intelligence
Foundations

We build adaptive systems, neural agents, and emergent behaviors—transforming how humans experience interactive worlds. Our work bridges the gap between theoretical AI and practical, real-time application.

Agency

Systems that act with intent. Autonomous decision-making in complex environments.

Emergence

Complex behaviors arising from simple rules. Worlds that transform from within.

Perception

Advanced sensory processing. Machines that observe, understand, and respond.

Case File 001

The
Incident Room

A temporal intervention experiment set in a fog-choked 1920s coastal town. Players possess townsfolk one hour before a supernatural murder, working together to break the causal chain.

AI Director: Dynamic Narrative Steering
Distributed Possession System
Timeline: 10:47 PM - 11:47 PM
11:47
Fatal Error
[CAUSALITY_LINK_BROKEN]
[ENTITY_DETECTED]
[TIMELINE_CORRUPTION]

What We Build

Neural Interaction Models

Building adaptation and emotional modeling in real time.

Adaptive Environments

Creating spaces that evolve with behavior and context.

Generative Behavior Frameworks

Crafting non-repetitive, evolving interaction patterns.

Cognitive Simulation Systems

Developing lightweight intelligence for real-time experiences.

Core Principle

The future of interaction
isn't content.
It's cognition.

We design intelligence that reshapes how experiences respond to people— not the other way around.